Monday, October 7, 2013

Game 3: "Goo"

Today is Monday, and we kicked off the development of our third mobile game. This time we want to make a physics puzzler. This genre has some really excellent games such as Angry Birds, Cut the Rope, Where is My Water, Contre Jour.

We sat in the cafe early morning today discussing different original ideas for the game design, and none of them clicked. But we both really like blobby things, they are fun to play with. So we decided as a learning experience to make a clone of an amazing game - World of Goo.



As of right now, I know almost nothing about building physics games. Gooey physics is particularly challenging because it is so deformable. Actually, I don't know if a game like this is even possible in Corona SDK. And if it's possible to make in a week (not the whole thing obviously, just a couple of levels). We shall see soon enough...